On the other hand, it is also difficult to be removed even though the computer users have been used the Mac for a certain time, and there are some other problems that make the app cannot be removed so smoothly. If you are a newbie of the Mac computer, you might be not clear about how to start and complete the removal on the computer, because the macOS does not provide any sort of removing feature or utility like the Windows does. CodeKit 3.2 should be re-installed on the computer.App takes up too many space of your computer's hard disk.CodeKit 3.2 slows down your computer performance.Application does not work correctly after the installation.Situations that you may want to remove CodeKit 3.2ĬodeKit 3.2 is an (Developer Tools) application on Mac that usually can be installed easily and smoothly on the computer, but some times you may want to uninstall CodeKit 3.2 for some reasons, such as: When there is a need to uninstall CodeKit 3.2 on your Mac computer, do you think it is just a piece of cake or a difficult task for you? Different people may give different answer to this question, but it is a fact that some problems always exist and trouble you to remove this app under the OS X. By using a standard directory structure for organization and a global configuration, it’s really easy to get up and going with new projects (and even converting existing projects).How can Uninstall CodeKit 3.2 Totally from Your Mac All of the settings are configured at the global level so they are applied across the board to each my projects. This will prevent CodeKit from generating JSLint errors for globals that it doesn’t recognize or that it considers undefined.įor the most part, that’s it. Since the JavaScript is based on jQuery, I’ve had to make a couple of customizations to the JSLint settings: JSHint is a nice tool and is slightly less strict that JSLint, but JSLint is written and maintained by Douglas Crockford so I’ve opted to use this particular linter in my projects. I consider that book the be to JavaScript what K&R did for C.ĬodeKit offers two ways to evaluate the code quality of your JavaScript – JSHint and JSLint. Since dev is my working directory, I’ve set CodeKit output the file in the root of the js directory:įinally, I’m a big fan of Douglas Crockford – his book JavaScript: The Good Parts – is what really changed the way that I write my JavaScript source. JSLint For JavaScriptįor JavaScript, I’ve set CodeKit to concatenate and minify all of the JavaScript sources: Since all of my LESS files reside in a subdirectory of the CSS directory, I set CodeKit to write out the compiled files to the directory above where the LESS files are stored:Īnd that’s it for the LESS configuration. I’ve configured CodeKit to use it’s internal LESS compiler, to minify the file, and to run Bless on the file once it has been compiled: Obviously, I use LESS but I’m not one to take a strong stance on why you should use it (or why you shouldn’t use Sass). This means that when I enqueue and register stylesheets and JavaScript, I use the files that are located in the root of their respective directories – not what’s located in the working subdirectories.Īgain, all of the files in the root of these directories are generated and output by CodeKit. Similarly, all of my JavaScript is written in the dev directory – CodeKit combines, minifies and outputs the final version of the files into the root of the js directory. Any stylesheet that resides in the root of the css directory is generated by CodeKit. Obviously, I use LESS to write CSS, but the less directory serves as my working directory. Within the css directory, I have a less directory and within the js directory, I have a dev directory. In the screenshot above, you’ll notice that I maintain separate directories for CSS and for JavaScript. Though there’s no single “right way” to configure it, here’s how I’ve been using CodeKit for WordPress plugin development.īefore dropping my project into CodeKit, I start with a boilerplate directory structure: It has support for LESS, Sass, a couple of JavaScript linting utilities, dependency management, minification, and so on. The thing is, there’s a variety of ways to tailor CodeKit for your needs. In the post, I briefly touched on CodeKit, but I didn’t really talk about why I use it nor did I share how I configure it for my WordPress-based projects.ĬodeKit is a platform-agnostic application – it’s meant for anyone who is doing web development – and it has been one of the single best tools that I’ve added to my WordPress toolbox in the past year. Earlier this week, I shared my approach to and the tools used for building a WordPress Plugin.
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